Rive for broadcast
Rive is the right tool for broadcast graphics. It just isn't the whole pipeline.
Rive gives you vector animation, state machines and data binding — the three things that make a graphic feel like television rather than a looping GIF. What it does not give you is a way to put that file on air and change it while a show is running.
This page covers where the line sits, and what goes on each side of it.
What Rive does well
Vector, at any resolution
A .riv file is geometry, not pixels. The same animation is sharp at 720p and at 4K, and it weighs kilobytes rather than megabytes — which matters when an overlay has to load on a machine in a venue.
State machines, not just timelines
Graphics respond to events. A lower third that can be brought in, held, and taken out — and interrupted halfway through — is a state machine, and Rive is built around them.
Data binding built in
View models expose properties an outside system can set. This is the feature that turns an animation into an instrument: bind a score once, change it forever after without touching Rive.
Where a .riv file stops being enough
An exported Rive file is an animation. An overlay is an animation plus a URL, plus somebody able to change it while it is on screen. Here is the split.
| Capability | Rive | A .riv file alone |
|---|---|---|
| Vector animation at any resolution | ||
| State machines and interactive triggers | ||
| Data binding via view models | ||
| A URL an encoder can load as a browser source | ||
| Somebody changing a score mid-show, from a phone | ||
| Separate preview and live states | ||
| The same graphic on three streams at once |
The bottom four rows are what a broadcast platform is for. Quadraviz hosts the .riv file, connects its bindable properties to your data, gives you a browser-source URL, and puts a control panel in front of it — so an operator changes a score and the graphic changes on air, without anyone reopening Rive.
Getting a Rive animation on air
Build the artboard in Rive
Structure your layers so each element you want to change later is addressable on its own. A scoreboard built as one flat group animates as one flat group.
Preparing a file for uploadMake it broadcast-safe
Animations need to be interruptible and loopable. A show does not wait for your entrance transition, and a lower third that breaks when triggered twice will embarrass you live.
Building view modelsBind the data once
Expose team names, scores and colours as bindable properties. Do this once and every subsequent change is a value on a dashboard rather than a re-export.
Connecting data to an animationPut it on air
Upload the .riv file, connect it to your data, and add the resulting URL to OBS or vMix as a browser source. Your encoder composites; the page does the work.
Running a showWatch the whole thing
Four videos, one project, Photoshop file to on-air graphic. Nothing skipped in the middle — which is the part most Rive tutorials leave out.
PART 01From PSD to Rive: Import Your Stream Design
Preparing layers, importing, and structuring an artboard for animation.
PART 02Animate Your Broadcast Graphics in Rive
Timelines, in and out transitions, and broadcast-safe state machines.
PART 03Bind Live Data to Your Graphics
View models and bindable properties, mapped onto live data.
PART 04How to Stream Animated Rive Files
Getting the finished animation on air in OBS or vMix.
More on the Quadraviz channel, or read the series overview.
Already have a .riv file?
Upload it, bind your data, and put it on air. Free while Quadraviz is in early access.