Quadraviz vs LIGR
A LIGR alternative for esports and multi-language streaming.
LIGR built its product around sports leagues — football, basketball, the kind of competitions with seasons, fixtures, and recurring branded graphics. It is a solid platform for that shape of customer.
Quadraviz is built for esports producers, tournament organizers, and broadcast teams who need the same live-graphics power without committing to a league-shaped subscription. This page lays out, honestly, where each tool fits.
Feature comparison
How Quadraviz and LIGR stack up
| Feature | Quadraviz | LIGR |
|---|---|---|
| Real-time control | ||
| Free tier | ||
| Esports-specific templates | Limited | |
| Traditional sports league workflows | Partial | |
| Rive-native animation | ||
| Browser source (OBS / vMix) | ||
| API & webhook triggers | ||
| Multi-channel streaming | ||
| White-label dashboard | Enterprise | Enterprise |
Reflects publicly available pricing and feature documentation as of May 2026.
Where LIGR wins
Be honest about the trade-offs.
Built around traditional sports leagues
LIGR has invested heavily in fixture management, league standings, and season-long branding flows. If your competition runs a calendar that looks like a football season, those workflows are baked in.
Established graphics packs for football & basketball
A library of pre-built sport-specific scenes covers a lot of standard production needs out of the box.
Where Quadraviz wins
What you get on Quadraviz that you don't get elsewhere.
Esports-first dashboards
Quadraviz ships templates for VALORANT-, League-, and FGC-style productions: drafts, hero/agent selection, BO5 trackers. We treat esports as the default, not the side gig.
Rive scenes for richer motion
LIGR scenes are primarily HTML/CSS compositions. Quadraviz scenes are Rive files, which means smoother transitions, designer-friendly tooling, and more expressive lower thirds.
Free tier and indie pricing
A free plan, then $24/mo Pro. You can pilot Quadraviz without a quote process.
Multi-language support via channels
Run one channel per language and switch the text bindings without rebuilding the scene. Useful for international tournaments with localized casts.
Pricing
What it costs on each side.
| Tier | Quadraviz | LIGR |
|---|---|---|
| Free | $0/mo | Trial only |
| Paid | $24/mo Pro | Custom |
| Enterprise | Custom | Custom |
See the full Quadraviz pricing page. Comparison values reflect publicly available pricing as of May 2026.
When to switch
Switch to Quadraviz when…
- You produce esports tournaments and the LIGR templates do not cover the formats you run.
- You stream in multiple languages and want a clean per-language channel workflow.
- You want to start without a sales call.
- Your designers prefer Rive over CSS-based scene editing.
FAQ
Common questions.
Is Quadraviz a fit for traditional sports leagues?
Yes for production graphics, with the caveat that LIGR has more season / fixture tooling today. If you need fixture-driven workflows out of the box, evaluate both.
Do you support multiple commentary languages?
Yes. Run a separate channel per language and bind localized text fields per channel. Same scene, different output.
How does scene design work?
Designers build in Rive and export. You upload the file to Quadraviz, then bind data fields in the dashboard.
Is there an API for tournament software?
Yes. The Quadraviz API and webhooks integrate with bracket tools, Discord bots, and custom scoreboards.
How current is the pricing comparison?
Comparison pricing reflects publicly available information as of May 2026.
Try Quadraviz free.
14-day full-access trial, no credit card. Drops to the free plan after — keep streaming on Quadraviz at $0/month.