User inputs > Timers

Timers

Quadraviz lets you add timers to your animations perfect for countdowns, game clocks, intermissions, or anything time-based.

Using Timers in Quadraviz

Quadraviz lets you add timers to your animations — perfect for countdowns, game clocks, intermissions, or anything time-based.

You can control exactly how the timer looks, what it counts toward, and how it behaves when it finishes.

What Is a Timer?

A timer in Quadraviz shows how much time is left until (or since) a specific moment.

For example:

  • 02:35 left until the match starts

  • 00:00 at the end of a segment

  • -01:12 to show overtime

  • 2 minutes updated ago

Timers update automatically and are perfect for live broadcasts or scheduled events.

What Does the Timer Show?

Quadraviz calculates the difference between your selected time and the current time.
It can count:

  • Down to an upcoming moment (e.g. kickoff in 5 minutes)

  • Up from a past moment (e.g. how long since the game started)

You decide which direction based on your animation logic.

Timer Format Options

You can choose how the timer is displayed by setting a format.

Format

Output Example

Description

mm:ss

02:35

Minutes and seconds

HH:mm:ss

01:02:30

Hours, minutes, seconds

mm:ss.SS

02:35.12

With milliseconds


Controls

  • You can manually reset or override the timer from the live controller.

  • Use auto-play triggers to start/reset a timer automatically in the Live Controller.

These behaviors depend on your controller setup.

Tips

  • Use mm:ss for short countdowns or rounds.

  • Use HH:mm:ss for full match durations or stream segments.

  • Want a visual cue when the timer ends? Pair it with a state machine trigger in your animation.