User inputs > Timers
Timers
Quadraviz lets you add timers to your animations perfect for countdowns, game clocks, intermissions, or anything time-based.
Using Timers in Quadraviz
Quadraviz lets you add timers to your animations — perfect for countdowns, game clocks, intermissions, or anything time-based.
You can control exactly how the timer looks, what it counts toward, and how it behaves when it finishes.
What Is a Timer?
A timer in Quadraviz shows how much time is left until (or since) a specific moment.
For example:
02:35
left until the match starts00:00
at the end of a segment-01:12
to show overtime2 minutes
updated ago
Timers update automatically and are perfect for live broadcasts or scheduled events.
What Does the Timer Show?
Quadraviz calculates the difference between your selected time and the current time.
It can count:
Down to an upcoming moment (e.g. kickoff in 5 minutes)
Up from a past moment (e.g. how long since the game started)
You decide which direction based on your animation logic.
Timer Format Options
You can choose how the timer is displayed by setting a format.
Format | Output Example | Description |
---|---|---|
|
| Minutes and seconds |
|
| Hours, minutes, seconds |
|
| With milliseconds |
Controls
You can manually reset or override the timer from the live controller.
Use auto-play triggers to start/reset a timer automatically in the Live Controller.
These behaviors depend on your controller setup.
Tips
Use
mm:ss
for short countdowns or rounds.Use
HH:mm:ss
for full match durations or stream segments.Want a visual cue when the timer ends? Pair it with a state machine trigger in your animation.
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