> Text & Numbers
Text & Numbers
Quadraviz lets you bind text and number values directly into your animations — perfect for player names, stats, scores, labels, and more.
✍️ What Can You Display?
You can display:
Plain text (e.g.
Matchday 1
,Player Name
)Numbers (e.g.
12
,3.2
,0%
)Combined values (e.g.
Team A: 2
,HP: 95 / 100
)
All values are treated as text by default, but if your animation expects a numeric input in Rive, the value must start with a number to be accepted.
Format Behavior
When formatting a value:
If Rive expects text, any string is valid.
If Rive expects a number, the value must:
Begin with a number (e.g.
42
,42 points
,3.5%
)Not contain letters before the number (e.g.
Score: 2
would be ignored for number inputs)
Internally, everything is sent as a string, but Rive will only use it as a number if the string starts with a valid numeric value.
Text Use Cases
Display static or dynamic labels (
LIVE
,Game Paused
)Bind player names or teams (
Team Blue
)Combine with numbers (
Kills: 12
,Score: 3 - 2
)
Tips
Use
42 points
,85%
, or3.2s
when your Rive input expects a number.Avoid putting text before the number if the input expects numeric data.
For custom styling, you can apply capitalization or spacing directly in your Rive design.
Need Help?
Confused about how your Rive input is behaving with a value? Reach out through the help menu or check the community for examples.
Short Description
All values are sent as text. If your animation expects a number, make sure the value starts with one (e.g.
3.2
,85%
,1,000
). Use formatting to control how it’s displayed.
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