Resources

TL;DR — A resource is one filled-in entry of a collection. A specific player, a specific team. This is what your overlays actually display.

How resources work

Every resource follows the structure of its parent collection. The collection defines the fields; the resource fills them in.

A Player collection generates Player resources. Each one has a name, an image, a role, and stats — the exact fields the collection asked for.

The same resource can appear in many overlays at once. Change the player's image once, every overlay using that resource updates on air.

Creating resources

  1. Open the Resources tab.
  2. Pick the collection you want to fill in.
  3. Click New Resource.
  4. Fill in every field.
  5. Click Save.

The resource is now available to bind into any animation.

Order matters with nested collections

If your collection nests another collection — say, a Team holds Players — create the child resources first.

Build all five Player resources, then build the Team resource. The Team's role fields are dropdowns of existing Players. If the Players don't exist yet, the dropdowns are empty and you can't save the Team.

Next steps

  • Types — What each field type accepts
  • Smart Inputs — Bind a resource to an animation